
With an air of complete unreality, as if this were a video game he’d stumbled into, not anything that could be called real life, Ned saw the man reach inside his leather jacket and bring out a knife. Priests didn’t wear leather, or carry knives.
The man laid it on the stone floor beside him—the blade pointing in their direction.
He still didn’t turn around. They couldn’t see his face. Ned saw long—very long—fingers. The man was bald, or had shaved his head. It was impossible to tell his age.
There was a silence; no one moved. This would be a good spot to save the game, Ned thought. Then restart if my character gets killed.
“He isn’t here,” the man said quietly. “I was quite sure…but he is playing with me again. He enjoys doing that.”
Ned Marriner had never heard that tone in a voice. It chilled him, standing in shadow, looking towards the soft light of the baptistry.
The man had spoken in French. Ned’s French was very good, after nine years of immersion classes at home in Montreal. He wondered about Kate, then realized she’d understood because, absurdly, as if making polite conversation—with a knife lying on the stone floor—she asked, in the same language, “Who isn’t here? There’s just a Roman street under there, right? It says so on the wall.”
The man ignored her completely, as if she hadn’t made any sounds that mattered in any way. Ned had a sense of a small man, but it was hard to tell, not knowing how deep the pit was. He still hadn’t turned to look at them. It was time to run, obviously. This wasn’t a computer game. He didn’t move.
“Go away,” the man said, as if sensing Ned’s thought. “I have killed children before. I have no strong desire to do so now. Go and sit somewhere else. I will be leaving now.”
Children? They weren’t kids.
Stupidly, Ned said, “We’ve seen you. We could tell people…”
