
Garth and his party earn the appreciation of the Rhodans by saving three of their women from the Federation army, but those actions demand a retreat to the safety of Tyronia. As the nation of Tyronia falls to the Federation, Garth leads his people to the horse countries on unicorns, but not before substituting Clint for a traitorous Tyronian general. While Clint is sent to Despair as a representative of Tyronia, Garth finds himself involved in a struggle to free Karl's group and establish a Council of War to fight the Federation in Zara. To gain the support of the horse countries, Garth must find twenty thousand fighters to stand against the Federation. In a frenzied tour of the continent, Garth unites the elves, dwarves, and humans of various countries into a strange alliance to battle the Federation. Only time will tell if the alliance stands, and if it will prove to be enough to affect the outcome of the destructive war coming to two continents.
In Demonkin, Book Four of the Demonstone Chronicles, the Alceans covertly attack four cities of the Federation, freeing the elven children from the education centers built to hold the elves captive. King Elengal leads the Dielderal through the dwarven tunnel to the sanctuary on the Island of Despair, while making it appear that they have fled to sea in ships.
Meanwhile, the demons create a new breed of demonkin, the Claws of Alutar. These four powerful creatures are designed to extract revenge from the Alceans for the plight of the Great Demon. Their singular goal is to eliminate the Heroes of the Mage, starting with the Warrior King.
Clint, posing as General Forshire, builds his small Federation army and discovers the true nature of Camp Destiny, a massive valley holding the portals to be used in the coming attack on Alcea.
