
“Banner,” Yewwl said aloud, each word a fog-puff, “do you know of any danger we might be in?”
Across hundreds of kilometers, the secret voice replied, “No. That doesn’t mean there is none, you realize. Your world is so different from mine—and so few humans have visited it, really, in all these centuries—and now everything is changing so fast—How I wish I could warn you.”
“Well, thank you, my oath-sister.” Yewwl told Robreng what she had heard. Decision came. “I think I grasp what the matter is. It’s within us—in me too. I remember how these parts were fair and alive when we were children; we remember caretakers, pilgrims, offerings and feasts and Oneness. Today we come back and find all gone dead and hollow. No wonder if dread arises.” She straightened in her saddle. “Strike it down! Onward!”
Ych crossed a root of the mountain and dropped out of sight. In a moment, his shout rang over ice and rock. He had spied the Shrine.
His kin urged their onsars to speed, from shamble to swing. Four massive legs went to and fro; sparks flew where hoofs smote rock. Between, the thick extensors did more than help support the body; they gripped, pulled, shoved, let go, seized hold afresh on the ground. Aft of the hump where saddles or packs were, dorsal fins wagged, black triangles as high as a rider’s head. Sweat gleamed on gray skin, sparse brown hair, big ears. Breath went loud, harsh, in and out of muzzles. Thews pulsed to the rocking motion.
Yewwl topped the ridge and glanced aloft. Sharply through the thin, clear air of the heights, she saw her goal.
The tomb of Kulembarach stood on a ledge a third of the way up the mountainside. It was a dolmen, rough granite slabs chiseled out of some quarry, somehow brought here and fitted together, in an age before iron. But around it, generation after generation had built terraces, raised houses and statues, nurtured exquisite gardens where fountains played and flutes replied. Here had been gathered the finest works of the clan and the best that traders abroad could bring home: pictures, jewelry, weavings, books, such awesome memorabilia as the Sword Which Held the Bridge, Amarao’s cup, the skulls of the Seven Heroes, the quern of Gro the Healer.
