Flangers threw himself to his right; Irisis went the other way. It ignored her and pursued the soldier, the claws of its bloody hand raking him from shoulder to elbow. Another blow tore the seat out of his pants and four gouges across his buttocks.

Flangers fell to his knees and the sword clanged on the floor. He dived for it. The lyrinx went after him, leaving bloody footprints. Flangers could not reach the sword in time; the lyrinx was going to slaughter him.

Irisis went up on tiptoes, crossed the distance with two strides and thrust at the lyrinx's exposed side. The sword went between two plates, slid between the ribs and jammed. She heaved but could not pull it out. The lyrinx bellowed, spun around and sprang at her, the sword quivering with every movement.

She dived over a small cage, lifted it and in one movement hurled it at the lyrinx's face. It batted it aside like a ball, then tore the sword out and flung it at her. She ducked and scampered up between the rows, not knowing what she was doing, only that she was defenceless. As she approached the rear door, a second lyrinx burst through it. And after it, a third.

Three

Xervish Flydd knuckled puffy eyes as he prepared to face his tormentors. The Council of Scrutators occupied four sides of the makeshift table in the command tent. He was seated at one corner, which meant that he could not see the whole group at one time. It was a particular disadvantage at an inquisition. And, not having slept for two nights, he was in no condition to match wits with Ghorr.

All eleven members of the Council were present. Their late intervention had only saved the disaster from becoming a catastrophe and it would be a sorry remnant of the army that left here, abandoning thousands of precious, useless clankers. To protect themselves, the Council had to have a scalp. The scrutators looked as though they relished the duty.



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