
The nervousness begins, as it always does before I jump in the lion's den. Or dragon's lair. They say, to the uninitiated, the Starfish appear as dragons a hundred miles long... .
Before liftoff, a briefing. The officer-in-charge is brutally honest. "We don't want you," he says, "we need you. You'll mock us as anachronisms. Oh, yes," to a lone head-shake. "You're here hunting the myth of the Starfishers, or to spy, but you'll find neither romance nor information
—just hard work and strangeness. We won't ease you into our culture. You're here only so we can meet our harvest contracts." I suffer a premonition, a feeling this man has more than harvests on his mind. Plainly, through his words, I sense disappointment, a touch of hatred for landsmen. They have a wounded ship out there, badly mauled—I'm not sure I believe that—which needs a thousand techs to salvage, and they are only getting two hundred.
He pauses, fumbles in pockets—a pocketed, cloth jacket
—produces an odd little instrument. Only after it's lit and belching noxious clouds do I recognize it. A pipe! I shudder. Romantic techs, I see, are wondering what greater horrors lurk ahead. Good psychology, the pipe. The Seiner is easing us in after all, preparing us for bigger shocks to come.
"Among you," he says after his pause grows squirming long, "are spies. So many interests want a Starfish herd." He smiles, but it quickly fades to grimness. "You'll learn nothing. Till your contracts end, you'll see nothing but the guts of ships—and only when you work. You'll not come in contact with those who have the information you're after. You, who'd steal our livelihood and culture,
be warned. We're a nation, a law unto ourselves. We hold to old ways, still execute for espionage and treason." While the pause for effect lasts, I think of the many times Confederation has tried to bring the Seiners into the fold, to impress upon them "enlightened" justice. They always fail, yet annexation remains a major government goal.
