
The vessel shivers. We're on the way to the orbiting Starfisher. Three rows ahead, Mouse shakes. He's terrified by space travel.
"The Rat's chicken." She's beside me. I didn't see her sit down. "Sorry to startle you. Maria Elana Gonzalez, atmosphere systems, distribution." Gunmetal smile.
I want. What? "Moyshe benRabi." In case she has forgotten. We exchange nothings all the way to the Starfisher, too wary to probe for clues to one another's missions.
I'm forgetting she's Sangaree, that once I used her to find and kill a lot of her people. I don't feel guilty, either —not that I hate Sangaree, as is common. In my mood of the moment she doesn't count. Nothing does. I'm the uninvolved, uncommitted, unemotional modern man. I'm concerned more with Mouse than the steel-souled death beside me.
According to our pasts on file, our paths have never crossed. But this is our fourth team job and, though he's always afraid, he's a good partner—especially when the roughhouse begins. He's the only person I know who has killed a man (except the Sangaree lady who, being Sangaree, doesn't qualify as a person). Killing isn't uncommon these days, but the personal touch has been eliminated—ergo, the shock of "execution." Anyone can punch a button, hurl a missile to obliterate a ship of a thousand souls. There is no lack of nice remote space battles (against Sangaree, McGraw pirates, in the marque-and-reprisal antics of governments, in raids and overnight wars), but to do in a man face-to-face, with knife or gun ... it's just too personal. We don't like to get close to people, even to kill.
I'm afraid. I'm getting close to, growing fond of, Mouse. We work together too much. Bad for our detachment. The Bureau promised no more jobs together last time, but then came this hurry-up, top-men job. Always the rush. Somehow, sometime, one of us will get hurt. We're so much safer as islands in motion (Brownian), pausing for interaction, moving on before roots can take, be ripped up, leave painful wounds.
