
I'm dumbstruck. The Navy shouldn't move in yet. Nor should Seiners so casually turn on pursuers—not, at least, on my Navy. I look around. The few angry faces I label "competition dismayed." Across the room, Mouse appears bewildered. The Sangaree woman is in a rage, face red, fists clenched.
The First Lieutenant fields a few questions before retreating, all with a single explanation. "We've entered a hydrogen stream, taken station with a fleet. Starfish noise is being broadcast from scoutships. We often do this to cover the withdrawal of our vessels forced to enter 'civilized space.'" He leaves us thinking.
We go too, Mouse and I glumly wondering if we're now expendable.
The general alarm sounds. Engagement is imminent. I hope the admiral (I'm considering my own survival, not his comfort) recognizes the trap and gets out. I'm hoping the Seiners don't do angry, rash things afterward.
I've hardly strapped in. The vessel rocks. Departing missiles. I'm amazed. She's got batteries heavier than her appearance suggests.
I took this job expecting the total boredom of unchange, nul-novelty, but find surprises come almost too fast to assimilate.
The all-clear sounds shortly, and with it a buzz from my cabin door. It opens. A crewman asks, "Mr. benRabi? Come with us, please." He's polite, oh, polite as the spider inviting the fly. His teeth seem all white sharp and pointy. Behind him are ratings with angry guns. Yes, I'll go with him.
As I join him in the passage, another door opens with a characteristic squeal. Yes. A group is collecting Mouse.
Done already, I think, and by space gypsies centuries behind the times. How?
"Ah," says the Ship's Commander as we enter his office, "Commander Igarashi, Commander McClennon." My eyebrows rise. I didn't know Mouse's name, but Igarashi it might be. He's got me nailed, though McClennon I haven't used in fifteen years. "Please be seated." I sit, glance at Mouse. He, too, is stunned.
