
Part I answers all these questions — and more. This part also includes what may seem like a great deal of excruciating detail about setting up a new drawing in AutoCAD. But what’s even more excruciating is to do your setup work incorrectly and then feel as though AutoCAD is fighting you every step of the way. With a little drawing setup work done in advance, it won’t.
Part II: Let There Be Lines
In this part, it’s time for some essential concepts, including object properties and CAD precision techniques. I know that you’re raring to make some drawings, but if you don’t get a handle on this stuff early on, you’ll be terminally (or is that monitor-ally? ) confused when you try to draw and edit objects. If you want to make drawings that look good, plot good, and are good, read this stuff!
After the concepts preamble, the bulk of this part covers the trio of activities that you’ll probably spend most of your time in AutoCAD doing: drawing objects, editing them, and zooming and panning to see them better on the screen. These are the things that you do in order to create the geometry — that is, the CAD representations of the objects in the real world that you’re designing. By the end of Part II, you should be pretty good at geometry, even if your ninth-grade math teacher told you otherwise.
Part III: If Drawings Could Talk
CAD drawings do not live on lines alone — most of them require quite a bit of text, dimensioning, and hatching in order to make the design intent clear to the poor chump who has to build your amazing creation. (Whoever said “a picture is worth a thousand words” must not have counted up the number of words on the average architectural drawing!) This part shows you how to add these essential features to your drawings.
