Lyle tucked a jeweler's loupe in one eye and toyed methodically with the brake. He loved the way the piezoplastic clamp and rim transmuted braking energy into electrical battery storage. At last, a way to capture the energy you lost in braking and put it to solid use. It was almost, but not quite, magical.

The way Lyle figured it, there was gonna be a big market someday for an inertia brake that captured energy and then fed it back through the chaindrive in a way that just felt like human pedaling energy, in a direct and intuitive and muscular way, not chunky and buzzy like some loser battery-powered moped. If the system worked out right, it would make the rider feel completely natural and yet subtly superhuman at the same time. And it had to be simple, the kind of system a shop guy could fix with hand tools. It wouldn't work if it was too brittle and fancy, it just wouldn't feel like an authentic bike.

Lyle had a lot of ideas about the design. He was pretty sure he could get a real grip on the problem, if only he weren't being worked to death just keeping the shop going. If he could get enough capital together to assemble the prototypes and do some serious field tests. It would have to be chip-driven, of course, but true to the biking spirit at the same time. A lot of bikes had chips in them nowadays, in the shocks or the braking or in reactive hubs, but bicycles simply weren't like computers. Computers were black boxes inside, no big visible working parts. People, by contrast, got sentimental about their bike gear. People were strangely reticent and traditional about bikes. That's why the bike market had never really gone for recumbents, even though the recumbent design had a big mechanical advantage. People didn't like their bikes too complicated. They didn't want bicycles to bitch and complain and whine for attention and constant upgrading the way that computers did. Bikes were too personal. People wanted their bikes to wear.



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