The Dead Man was right. Kidnapping was my area of expertise, mostly by circumstance. Time and again I get stuck doing the in-between. Each time I deliver the ran­som and bring the body home alive the word gets around a little more. Both sides in a swap know where they stand with me. I play it straight, no tricks, and heaven help the bad boys if they deliver damaged goods and my princi­pals want their heads. Which they always do in that case.

I loathe kidnapping and kidnappers. Abduction is a major underground industry in TunFaire. I'd as soon see all kidnappers sent down the river floating facedown, but sound business practice makes me play the game by live-and-let-live rules. Unless they cheat first.

The Hill is a good deal more than a piece of high ground looking down its nose at the sprawl of TunFaire, the beast upon whose back it rides. It is a state of mind, and one I don't like. But their coin is as good as any down below, and they have a lot more of it. I register my disapproval by refusing jobs that might help the Hill tribe close their grip even tighter on the rest of us.

Usually when they try to hire me it's because they want dirty work done. I turn them down. They find somebody less morally fastidious. So it goes.

The Stormwarden Raver Styx's place was typical of those on the High Hill. It was huge, tall, walled, brood ing, dark, and just a shade more friendly than death. It was one of those places with an invisible "Abandon Hope" sign over the gateway. Maybe there were protective spells involved. I got a strong case of nerves the last fifty feet, the little watchman inside telling me I didn't want to go in there.



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