
"It was your first."
It wasn't the first mausoleum break-in for me. Or the second. A practicing necromancer needs "artifacts of the grave" and the easiest way to get them is from bodies in crypts.
Between grave robbery and graveside summonings, I'd been in enough cemeteries to write a guidebook. I could also write a security manual for cemetery owners. I rarely encountered more than floodlights and an hourly rent-a-cop drive-by.
This cemetery had taken the extra step of locking the gates after dark... a gate attached to a fence with gaps you could ride a horse through. They'd splurged on lights too, and from a distance the place looked like a runway. But all the lighting in the world doesn't help when you're outside the city limits, a mile from the nearest house.
As we'd driven up in Savannah's car, I'd suspected Chuck had played us—this cemetery looked too small and new for family mausoleums. Apparently, though, it'd been designed by someone with a background in real estate, creating "mixed-dwelling" communities. Here, you had your apartments (columbaria), single-family dwellings (graves) and McMansions (mausoleums). The latter targeted families with too much money, too high an opinion of themselves and too little time to actually check out the product before plunking down cash. The buildings were little more than faux Greco-Roman sheds.
Savannah picked the lock and we stepped inside to what looked like a camp bunkhouse, stinking of damp wood, the walls lined with berths and a few coffins. "So which—?" I began.
Chuck motioned for silence and made me relay it to Savannah.
"Um, okay," she said. "But someone should tell him 'waking the dead' is only an expression."
And, it seemed, we were the only ones supposed to stay silent. Chuck kept up a running commentary as we cast our flashlight beams around. When Savannah approached his cousin's casket, he got louder.
