Book 3: Myth Direction — A blend of the Master Heist, the Great Escape, and the Big Game. A shopping trip through the dimensions in search of a birthday present for Aahz goes awry, forcing our heroes to organize a team to compete in a three-way game which is best described as rugby played for keeps.

Book 4: Hit or Myth — A medieval War Against the Mafia. Remember the organized crime syndicate from Book 2? Well, they’re looking for Skeeve with a vengeance, and this time he has to handle it on his own — Aahz is back visiting his home on Perv and completely incommunicado.

HIT OR MYTH

Troubles in Perv require that Aahz return to his home dimension, separating him from Skeeve for the first time since their initial meeting.

It couldn’t have happened at a worse time.

The organized crime loan sharks arrive in Posseltum looking for a) their pet army, which has mysteriously disappeared, and b) the magician named Skeeve who was responsible for the disappearance — but not necessarily in that order.

Torn between his duty to protect king and kingdom and his more rational desire to hide until Aahz gets back, Skeeve settles on a compromise. He sends the king into hiding and masks his own identity behind royal robes to deal with the intruders. His charade is jeopardized, and eventually ruined, by the early arrival of the real king’s brid-to-be.

His ruse discovered, Skeeve must solve the problems himself without the assistance or guidance of his mentor. In desperation, he strikes a bargain with the mob: an army for a world. To protect his friends in the mob’s now-disbanded army, Skeeve trades their freedom for passage into another dimension — one ripe for the mob’s brand of gentle plunder. Everybody’s happy.



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