"Uhm." I'm more interested in looking than listening.

"Takes a month to run a Climber through the inspections and preventive maintenance. These guys do a right job."

Which is why the crews get so much leave between missions. They aren't permitted to make their own repairs, even when so inclined.

Westhause divines my thoughts. "We can stretch a leave if we work it right. Command always deploys the whole squadron at once. But we can come in as soon as we've used our missiles, if we have the fuel. So we get our month plus however long it takes the last ship to get home."

Within limits, I'm sure. Command wouldn't keep eleven ships out of action waiting for a twelfth making a prolonged patrol. "Incentive?"

"It helps."

The Old Man says, 'Too much incentive, sometimes." For a minute it seems he's finished. Then he decides to go ahead. 'Take Talmidge's Climber. Gone now. Tried to fight the hunter-killers so he could use his missiles and be first ship back. No law against it, of course." He falls silent again. Yanevich picks up the thread when it becomes obvious he'll say nothing more.

"Good encounter, too. He got three confirmed. But the rest crawled all over him. Kept him up so long half his people came back with baked brains. They set the record for staying up."

The story sounds exaggerated. I don't pursue it. They don't want to talk about it. Even Westhause observes a moment of silence.

We climb aboard an electric bus. It takes its power from a whip running on a track clinging to the tunnel wall.

"Only the finest for the heroes of the Climber Fleet," the Old Man says, taking the control seat.

The bus surges forward. I try to watch the work going on out in the big tunnel. So many ships!

Most of them are not Climbers at all. Half the defense force seems to be in for repairs. A hundred workers on tethers float around every vessel. No lie-in-the-comer refugees up here. Everybody works. And the Pits keep firing away, sending up the supplies.



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