No; far from fearing this realm of the ship, she had made an empire of it. At level 612 she could have disembarked, navigated to the spider-room and taken it outside the hull, where she could listen to the ghosts which haunted the spaces between the stars. Tempting—always so. But she had work to do—she was on a specific errand—and the ghosts would still be there another time. At level 500, she passed the floor which contained the gunnery, and thought of all the problems which it represented, and had to resist stopping to carry out a few new investigations. Then the gunnery was gone and she was falling through the cache chamber—one of several huge, non-pressurised inclusions within the ship.

The chamber was enormous; the best part of half a kilometre from end to end, but it was dark now and Volyova had to imagine for herself the forty things which it contained. That was never hard. While there were many unanswered questions relating to the functions and origins of the things, Volyova knew their shapes and relative positions perfectly, as if they were the carefully positioned furnishings of a blind person’s bedroom. Even in the elevator she felt she could reach out and stroke the alloy husk of the nearest of them, just to reassure herself that it was still there. She had been learning what she could of the things for most of the time since she had joined the Triumvirate, but she would not have claimed to have been at ease with any of them. She approached them with the nervousness of a new lover, knowing that the knowledge she had gleaned to date was entirely skin-deep, and that what lay below might shatter every illusion she had.

She was never entirely sorry to exit the cache.

At 450 she shot through another armature, spacing the utility section from the ship’s tapering conic tail, which extended below for another kilometre. Again a surge as the elevator rode through a rad-zone, then the beginning of prolonged deceleration which would eventually bring it to a halt.



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