
Krepnight, the Elect, paused after a four-hundred-yard advance. He faced a small castle from barely a hundred feet. Its drawbridge was down, spanning a wet moat eight feet wide.
Krepnight, the Elect, could not cross running water without help. The water in the moat was in motion.
Water was not relevant.
An arrow slammed into the artifact’s chest. It drove through till fourteen inches protruded from his back. The shaft was thick, oak, tipped with armor-piercing iron. Krepnight, the Elect, rocked back after the impact, then just sat petrified in his saddle.
Brittle cold air swirled round him. He felt every breath.
He could do nothing.
Two old men came across the drawbridge. One carried an iron shovel, the other a rusty bill. Shovel man took the reins of the divine artifact’s mount and led him away, the horse quaking in terror. A hundred yards on, at the brink of a gully, the bill man used his tool to unseat the rider, who tumbled into the little ravine.
Both old men shoveled and dragged dirt, sticks, stones, and fallen leaves onto the immobile body.
The light went away. A long time passed. Ravens watched quietly from the trees. Wolves came to consider the fallen artifact and be amused by his misfortune.
In time, the pilgrim’s companions found the divine artifact. They dug him out. One broke the heavy arrow and drew the shaft. Krepnight, the Elect, shook off the dirt and leaves and got his feet under him. The crows above chattered eloquently about this grand practical joke. The wolves kept their distance but their body language bespoke cruel contempt.
There were shamans among the Chosen. They stayed close as Krepnight, the Elect, resumed his advance on the castle. They suppressed the power of the water. A dozen men were within touching distance as Krepnight, the Elect, crossed that drawbridge and carried his god’s will into the rustic citadel.
