
On the edge of the clearing stood half a dozen stocky men in black chain-mail shirts, bows on their backs, shortswords at their sides. They were immediately recognizable as the rogues who had laid the ambuscade. Two of them started for the treasure house, only to be recalled by a comrade. Whereupon the argument apparently started afresh.
“That red-haired one,” whispered the Mouser after an unhurried look. “I can swear I've seen him in the stables of Lord Rannarsh. My guess was right. It seems we have a rival."
“Why do they wait, and keep pointing at the house?” whispered Fafhrd. “Is it because some of their comrades are already at work inside?"
The Mouser shook his head. “That cannot be. See those picks and shovels and levers they have rested on the ground? No, they wait for someone — for a leader. Some of them want to examine the house before he arrives. Others counsel against it. And I will bet my head against a bowling ball that the leader is Rannarsh himself. He is much too greedy and suspicious to entrust a treasure quest to any henchmen."
“What's to do?” murmured Fafhrd. “We cannot enter the house unseen, even if it were the wise course, which it isn't. Once in, we'd be trapped."
“I've half a mind to loose my sling at them right now and teach them something about the art of ambuscade,” replied the Mouser, slitting his eyes grimly. “Only then the survivors would flee into the house and hold us off until, mayhap, Rannarsh came, and more men with him."
“We might circle part way around the clearing,” said Fafhrd, after a moment's pause, “keeping to the woods. Then we can enter the clearing unseen and shelter ourselves behind one of the small domes. In that way we become masters of the doorway, and can prevent their taking cover inside. Thereafter I will address them suddenly and try to frighten them off, you meanwhile staying hid and giving substance to my threats by making enough racket for ten men."
