"Your oh-so-casual tone tells me it's the latter ability of the place that interests you now. So some magical innocents are going to awaken there? Perhaps shifting balances among the Dooms?"

Narmarkoun smiled. "The balances are shattered already."

"Lorontar."

It was not a question. Briefly Narmarkoun considered calling forth all the slumbering magics in his cold castle around them, and utterly destroying this false semblance of himself.

He decided against it. There was danger here, but not failure, yet. A powerful Narmarkoun would last longer against Galath, and do more harm to Lorontar when he at last reached out to slay. If the old Archwizard instead chose to mind-conquer and subvert, Narmarkoun's little trap would be waiting for him, and the harm would be inescapable.

"Indeed," he said again. "Some of those innocents may become Shapers, and thus players in their own right, or-"

"Or the most powerful weapons any Doom could hope to wield against another," his double interrupted.

Narmarkoun made himself nod and smile. "You see it all. Why Ironthorn is so important to the Dooms, and therefore why the strife that matters will soon erupt there."

"Do you know who these innocents are?"

"If I did, would I be just standing here, talking to you?"

"So how-"

Narmarkoun decided it was more than his turn to interrupt. "Aumrarr legends and certain writings of Stormar seers-the sort who had dream-visions, of old, and wrote them down-tell us there are all manner of these innocents. Falconaar-beasts as well as humans, but for the most part they will be human-who are ignorant of their magical powers but who, if ever awakened, may far outstrip any trained wizard in the hurling of magic. Beings who can feel the flows and webs of magical force, and wield them through sheer instinct, not painstaking experimentation and following the written spell-processes of others."



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